Goblin Rush - Official Rules
SETUP
STEP ONE
Find and set aside the "First Goblin" card and shuffle the rest to form the play deck.
STEP TWO
Take the top seven cards and shuffle them together with the "First Goblin".
STEP THREE
Deal 4 cards to each player.
STEP FOUR
The player who drew the "First Goblin" goes first and MUST use the "First Goblin" as their starting card.

HOW TO PLAY
Players take turns and each turn they can make 1 of 4 actions:
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Draw a card.
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Place a goblin onto the battlefield.
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Discard an Infantry goblin to activate its immediate effect.
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Fight using Infantry from their hand.
There are 2 types of goblin in the game. Infantry and Leaders.
Infantry are any goblin with a power indicated by a value.
Leaders do NOT have a power value.
If the deck runs out, reshuffle.

GOBLIN TYPES
INFANTRY GOBLINS
On your turn, you may place these onto the battlefield, and as long as they remain under your control will give an amount of power as indicated by their value. You may also discard these from your hand for an immediate effect.
LEADER GOBLINS
These may be placed on the battlefield for a passive and ongoing effect. A Leader ability remains active until it is removed from play. Each player may only have 1 Leader active at a time and must discard their current when placing another.

FIGHT & WIN
HOW TO FIGHT
Use an Infantry that is in your hand to destroy both itself and another Infantry on the battlefield that has equal or lesser power.
Leaders cannot directly fight Infantry, but also cannot be fought by Infantry.
HOW TO WIN
The winner is the first to have 21 or more power on their side of the battlefield.
The game ends immediately when this condition is met.

VIEW THE OFFICIAL RULES FAQ BY CLICKING HERE
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